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  • Families at Play

    Connecting and Learning through Video Games

    Series series The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
    How family video game play promotes intergenerational communication, connection, and learning.Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, ... Read more

    $31.99 CAD

  • Children and Families in the Digital Age

    Learning Together in a Media Saturated Culture

    Children and Families in the Digital Age offers a fresh, nuanced, and empirically-based perspective on how families are using digital media to enhance learning, routines, and relationships. This powerful edited collection contributes to a growing body of work suggesting the importance of understanding how the consequences of digital media use are shaped by family culture, values, practices, and ... Read more

    $79.69 CAD

  • Remixing Multiliteracies

    Theory and Practice from New London to New Times

    Edited by Frank Serafini, Elisabeth Gee ...
    Series series Language and Literacy Series
    Bringing together renowned scholars in literacy education, this volume offers the first comprehensive account of the evolution and future of multiliteracies pedagogy. This groundbreaking collection examines the rich contributions of the New London Group (NLG)—an international gathering of noted scholars who met in 1996 and influenced the direction of literacy scholarship for decades to come. With ... Read more

    $52.79 CAD

  • Language and Learning in the Digital Age

    In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today’s digital media, forces that are transforming language and learning for good and ill.They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media ... Read more

    $92.06 CAD

  • Conflict—The Unexpected Gift

    Making the Most of Disputes in Life and Work

    Conflict—The Unexpected Gift Conflict between people can be defined as a difference that causes disagreements. Authors Jack Hamilton and Elisabeth Seaman go to the root of what causes conflict and how to rebuild relationships. Interpersonal conflicts permeate our lives. Sometimes we believe that another person treated us unfairly, and that assumption causes us to become angry at the person. Such ... Read more

    $5.39 CAD

  • Audiobook

    That's just the Gees Bees!

    Series series Raising Curious Learners

    Unabridged

    20 min

    At Britannica for Parents, we’re all curious learners. One of the important topics that seems to come up a lot in our work and in our conversations is the environment – how to protect it and sustain it. One crucial way to do this is by protecting bee populations. Co-hosts Ann and Elizabeth speak to Parent's adviser Marianne Gee (co-founder of Gees Bees Honey Company) about how we can help bees and ... Read more

    $6.86 CAD or Free with Kobo Plus

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  • Now You See It

    How Technology and Brain Science Will Transform Schools and Business for the 21st Century

    A digital innovator shows how we can thrive in the new technological age.When Cathy Davidson and Duke University gave free iPods to the freshman class in 2003, critics said they were wasting their money. Yet when students in practically every discipline invented academic uses for their music players, suddenly the idea could be seen in a new light-as an innovative way to turn learning on its head ... Read more

    $6.99 CAD

  • Lifelong Kindergarten

    Cultivating Creativity through Projects, Passion, Peers, and Play

    How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society.In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the ... Read more

    $20.79 CAD

  • Game Frame

    Using Games as a Strategy for Success

    by Aaron Dignan ...
    Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters.All our ... Read more

    $16.99 CAD

  • The Art of Screen Time

    How Your Family Can Balance Digital Media and Real Life

    by Anya Kamenetz ...
    Finally: an evidence-based, reassuring guide to what to do about kids and screens, from video games to social media.Today's babies often make their debut on social media with the very first sonogram. They begin interacting with screens at around four months old. But is this good news or bad news? A wonderful opportunity to connect around the world? Or the first step in creating a generation of ... Read more

    $15.99 CAD

  • Experience on Demand

    What Virtual Reality Is, How It Works, and What It Can Do

    “If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street JournalVirtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. ... Read more

    $17.49 CAD

  • How Games Move Us

    Emotion by Design

    Series series Playful Thinking
    An engaging examination of how video game design creates strong and positive emotional experiences for players—with examples from Journey, Train, Little Big Planet, and more.This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader ... Read more

    $23.19 CAD