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“katarzyna marak”

Showing 1 - 12 of 12 results for “katarzyna marak”
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  • Japanese and American Horror

    A Comparative Study of Film, Fiction, Graphic Novels and Video Games

    Horror fiction is an important part of the popular culture in many modern societies. This book compares and contrasts horror narratives from two distinct cultures--American and Japanese--with a focus on the characteristic mechanisms that make them successful, and on their culturally-specific aspects.Including a number of narratives belonging to film, literature, comics and video games, this book ... Read more

    $21.99 CAD

  • Gameplay, Emotions and Narrative: Independent Games Experienced

    This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies involving close reading of selected independent titles ... Read more

    $2.31 CAD

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  • Rules of Play

    Game Design Fundamentals

    Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more.As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field ... Read more

    $83.99 CAD

  • Life on the Screen

    by Sherry Turkle ...
    Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer ... Read more

    $18.99 CAD

  • The Art of Failure

    An Essay on the Pain of Playing Video Games

    by Jesper Juul ...
    Series series Playful Thinking
    A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe)We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and ... Read more

    $27.19 CAD

  • The Game Design Reader

    A Rules of Play Anthology

    Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook ... Read more

    $103.99 CAD

  • Westworld and Philosophy

    If You Go Looking for the Truth, Get the Whole Thing

    by William Irwin ...
    Series series The Blackwell Philosophy and Pop Culture Series
    “We can’t define consciousness because consciousness does not exist. Humans fancy that there’s something special about the way we perceive the world, and yet we live in loops as tight and as closed as the hosts do, seldom questioning our choices, content, for the most part, to be told what to do next.”—Dr. Robert Ford, WestworldHave you ever questioned the nature of your reality? HBO’s Westworld, ... Read more

    $15.99 CAD

  • Writing the Intimate Character

    Create Unique, Compelling Characters Through Mastery of Point of View

    Craft Vibrant Characters and an Intimate Reading ExperienceThe key to excellent fiction lies in its characters: the unforgettable protagonists, antagonists, and secondary characters who populate the world of your story. Understanding and effectively using point of view allows you to write a powerful narrative that draws readers in and engages them with characters in a meaningful way. Through a ... Read more

    $9.99 CAD

  • A Writer's Guide to Fiction

    Series series Writers Guide Series
    The second book in the Writer's Compass series from professional writing instructor Elizabeth Lyon offers both aspiring and established authors the fundamentals of writing and selling a great novel or short story. In addition to the basics of characterization, plot, pacing, and theme, A Writer's Guide to Fiction also features a plan for revising fiction, a guide to marketing, samples of cover and ... Read more

    $13.99 CAD

  • Robot Ethics 2.0

    From Autonomous Cars to Artificial Intelligence

    The robot population is rising on Earth and other planets. (Mars is inhabited entirely by robots.) As robots slip into more domains of human life--from the operating room to the bedroom--they take on our morally important tasks and decisions, as well as create new risks from psychological to physical. This makes it all the more urgent to study their ethical, legal, and policy impacts. To help the ... Read more

    $26.39 CAD

  • The Fantasy Role-Playing Game

    A New Performing Art

    by Daniel Mackay ...
    Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned ... Read more

    $15.39 CAD

  • How to Talk about Videogames

    by Ian Bogost ...
    Series series Electronic Mediations
    Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly ... Read more

    $21.99 CAD