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  • Adaptation, Rearrangement, and Music Across Screen Media

    Series series Routledge Music and Screen Media Series
    Adaptation, Rearrangement, and Music Across Screen Media explores the various ways in which adaptation and rearrangement shape the role of music across a range of screen media and communities of viewing. Many forms of audiovisual screen media are characterized by musical adaptation and rearrangement, constantly remixing and reusing pre-existing music in new and unexpected narrative contexts. This ... Read more

    $89.31 CAD

    PRE-ORDER

  • Taylor Swift

    The Star, The Songs, The Fans

    From studio albums to stadium tours, Taylor Swift is a record-setting pop artist whose impacts are outsized and global in scale. At the same time, she has cultivated an audience base that finds her, her songs, and her voice eminently relatable. Taylor Swift: The Star, The Songs, The Fans positions Swift as a prismatic figure for the musical world of the 21st century.This collection includes new ... Read more

    $79.99 CAD

  • Music and Sonic Environments in Video Games

    Listening to and Performing Ludic Soundscapes

    Series series Routledge Music and Screen Media Series
    Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how ... Read more

    $89.99 CAD

  • Sound Pedagogy

    Radical Care in Music

    Series series Music in American Life
    Music education today requires an approach rooted in care and kindness that coexists alongside the dismantling of systems that fail to serve our communities in higher education. But, as the essayists in Sound Pedagogy show, the structural aspects of music study in higher education present obstacles to caring and kindness like the entrenched master-student model, a neoliberal individualist and ... Read more

    $21.99 CAD

  • Audiobook

    Wild Swimming

    by Kate Galloway ...
    Narrated by Bronwen Price ...

    Unabridged

    9 hours 1 min

    Flic is turning 35 and, like every year, is keen to avoid a big celebration with family and friends. Running out of excuses, Flic decides to book herself onto a wellbeing trek in a secret holiday destination; a decision she regrets when she realises the scale of the challenge she’s signed herself up for and the location of the trip. Destination: Highlands and Islands, Scotland.Not one to give up ... Read more

    $30.99 CAD or Free with Kobo Plus

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  • V01CE

    Vocal Aesthetics in Digital Arts and Media

    Series series Leonardo
    Perspectives on the voice and technology, from discussions of voice mail and podcasts to reflections on dance and sound poetry.Voice has returned to both theoretical and artistic agendas. In the digital era, techniques and technologies of voice have provoked insistent questioning of the distinction between the human voice and the voice of the machine, between genuine and synthetic affect, between ... Read more

    $51.99 CAD

  • The Oxford Handbook of Video Game Music and Sound

    Series series Oxford Handbooks
    The music and sounds of video games have become an inescapable part of our world. Not only do these sonic elements profoundly shape the experiences of billions of players every day, but also the soundscapes of games have stretched out from our living rooms to encompass spaces as diverse as pinball arcades, concert halls, museums, and classrooms across the globe. Research on game music and sound is ... Read more

    $245.99 CAD

  • Japanoise

    Music at the Edge of Circulation

    by David Novak ...
    Series series Sign, Storage, Transmission
    Noise, an underground music made through an amalgam of feedback, distortion, and electronic effects, first emerged as a genre in the 1980s, circulating on cassette tapes traded between fans in Japan, Europe, and North America. With its cultivated obscurity, ear-shattering sound, and over-the-top performances, Noise has captured the imagination of a small but passionate transnational audience.For ... Read more

    $31.99 CAD

  • The Oxford Handbook of New Audiovisual Aesthetics

    Series series Oxford Handbooks
    This handbook provides powerful ways to understand changes in the current media landscape. Media forms and genres are proliferating as never before, from movies, computer games and iPods to video games and wireless phones. This essay collection by recognized scholars, practitioners and non-academic writers opens discussion in exciting new directions. ... Read more

    $51.99 CAD

  • Sound Play

    Video Games and the Musical Imagination

    by William Cheng ...
    Series series Oxford Music / Media
    Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music ... Read more

    $33.99 CAD

  • How Pac-Man Eats

    How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia.In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, ... Read more

    $36.79 CAD

  • Understanding Video Game Music

    by Tim Summers ...
    Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate ... Read more

    $31.99 CAD