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  • Cinematic Virtual Reality

    A Critical Study of 21st Century Approaches and Practices

    by Kath Dooley ...
    Series series Literature, Cultural and Media Studies (R0)
    With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) ... Read more

    $89.69 CAD

  • Virtual Reality Narratives

    Embodied Encounters in Space

    by Kath Dooley ...
    Series series Literature, Cultural and Media Studies (R0)
    This monograph delves into recent evolutions in virtual reality (VR) storytelling, focusing on entertainment-based works created or launched since 2020. Through various case studies, it showcases the increasing diversity and sophistication of recent narrative-based projects. Moving past the initial hype associated with the latest wave of VR, a number of innovative and affective works combining ... Read more

    $140.89 CAD

  • Screenwriting for Virtual Reality

    Story, Space and Experience

    Edited by Kath Dooley, Alex Munt ...
    Series series Literature, Cultural and Media Studies (R0)
    This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars and practitioners combine conceptual and practically orientated approaches for creating fictional and documentary media VR stories. The book evaluates, ... Read more

    $204.99 CAD

  • The Palgrave Handbook of Screen Production

    Series series Literature, Cultural and Media Studies (R0)
    This handbook is an essential creative, critical and practical guide for students and educators of screen production internationally. It covers all aspects of screen production—from conceptualizing ideas and developing them, to realizing and then distributing them—across all forms and formats, including fiction and non-fiction for cinema, television, gallery spaces and the web. With chapters by ... Read more

    $217.79 CAD

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  • Interactive Narratives and Transmedia Storytelling

    Creating Immersive Stories Across New Media Platforms

    Interactive Narratives and Transmedia Storytelling provides media students and industry professionals with strategies for creating innovative new media projects across a variety of platforms. Synthesizing ideas from a range of theorists and practitioners across visual, audio, and interactive media, Kelly McErlean offers a practical reference guide and toolkit to best practices, techniques, key ... Read more

    Was $83.99 CAD Now $74.19 CAD

  • Half-Real

    Video Games between Real Rules and Fictional Worlds

    by Jesper Juul ...
    An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and moreA video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul ... Read more

    $36.79 CAD

  • Videogames

    by James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... Read more

    $86.56 CAD

  • Fast Forward

    The Future(s) of the Cinematic Arts

    by Holly Willis ...
    Cinema, the primary vehicle for storytelling in the twentieth century, is being reconfigured by new media in the twenty-first. Terms such as "worldbuilding," "virtual reality," and "transmedia" introduce new methods for constructing a screenplay and experiencing and sharing a story. Similarly, 3D cinematography, hypercinema, and visual effects require different modes for composing an image, and ... Read more

    $33.59 CAD

  • The Meaning of Video Games

    Gaming and Textual Strategies

    The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it ... Read more

    $81.06 CAD

  • Playing with Sound

    A Theory of Interacting with Sound and Music in Video Games

    by KC Collins ...
    An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games.In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and ... Read more

    $43.99 CAD

  • How Pac-Man Eats

    How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia.In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, ... Read more

    $36.79 CAD

  • The Johns Hopkins Guide to Digital Media

    The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media.The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a ... Read more

    $52.79 CAD