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  • Critical Code Studies

    Series series Software Studies
    An argument that we must read code for more than what it does—we must consider what it means.Computer source code has become part of popular discourse. Code is read not only by programmers but by lawyers, artists, pundits, reporters, political activists, and literary scholars; it is used in political debate, works of art, popular entertainment, and historical accounts. In this book, Mark Marino ... Read more

    $31.99 CAD

  • Banshees

    In a world where supernatural and mythical beings coexist with humans, a 244-year-old banshee named Siobhan goes to Paris with three of her best friends to spend the week for a vacation. Eventually, after an attack on the Eiffel Tower, the four friends bond together on a journey to Jordan to bring down a powerful paramilitary organization led by the ghoul king known as Azraghul. ... Read more

    $5.39 CAD

  • Inventing ELIZA

    How the First Chatbot Shaped the Future of AI

    Series series Software Studies
    How the original ELIZA chatbot transformed ideas about AI and society’s response to them.As we reach the 60th anniversary of ELIZA’s public debut, Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies. Drawing on extensive archival research at MIT, Stanford, and UCLA, this book presents the ... Read more

    $36.79 CAD

  • Reading Project

    A Collaborative Analysis of William Poundstone's Project for Tachistoscope {Bottomless Pit}

    Series series Contemp North American Poetry
    Electronic literature is a rapidly growing area of creative production and scholarly interest. It is inherently multimedial and multimodal, and thus demands multiple critical methods of interpretation. Reading Project: A Collaborative Analysis of William Poundstone’s Project for Tachistoscope {Bottomless Pit} is a collaboration between three scholars combining different interpretive methods of ... Read more

    $54.99 CAD

  • Audiobook

    Conspiracy (The Plot to Kill Hitler #1)

    by Andy Marino ...
    Narrated by Mark Turetsky ...
    Series Audiobook 1 - The Plot to Kill Hitler

    Unabridged

    4 hours 19 min

    Based on the real-life scheme to take down one of history's greatest monsters, this heart-pounding trilogy puts two courageous kids at the center of the plot to kill Adolf Hitler.Berlin, November 1943. With bombing raids commencing, the city is blanketed by explosions.Siblings Gerta and Max Hoffmann live a surprisingly carefree childhood amid the raids. Berlin is a city going about its business, ... Read more

    $34.34 CAD

  • Audiobook

    Execution (The Plot to Kill Hitler #2)

    by Andy Marino ...
    Narrated by Mark Turetsky ...
    Series Audiobook 2 - The Plot to Kill Hitler

    Unabridged

    4 hours 2 min

    Based on the real-life scheme to take down one of history's greatest monsters, this heart-pounding trilogy puts two courageous kids at the center of the plot to kill Adolf Hitler.Summer 1944.Max, Gerta, and their parents have abandoned their home and relocated to a safehouse in a different Berlin neighborhood. The Hoffmanns share the tight quarters with the daughter of a captured Becker Circle ... Read more

    $24.72 CAD

  • Audiobook

    Escape (The Plot to Kill Hitler #3)

    by Andy Marino ...
    Narrated by Mark Turetsky ...
    Series Audiobook 3 - The Plot to Kill Hitler

    Unabridged

    4 hours

    Based on the real-life scheme to take down one of history's greatest monsters, this heart-pounding trilogy puts two courageous kids at the center of the plot to kill Adolf Hitler.July 1945.The Nazis are out for blood.After the attempt on Hitler's life, the Hoffmanns must flee Berlin. Max and Gerta, along with their mother and Kat Vogel, are forced to leave their father behind-at the mercy of the ... Read more

    $24.72 CAD

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  • Life on the Screen

    by Sherry Turkle ...
    Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer ... Read more

    $18.99 CAD

  • How We Think

    Digital Media and Contemporary Technogenesis

    "How do we think?" N. Katherine Hayles poses this question at the beginning of this bracing exploration of the idea that we think through, with, and alongside media. As the age of print passes and new technologies appear every day, this proposition has become far more complicated, particularly for the traditionally print-based disciplines in the humanities and qualitative social sciences. With a ... Read more

    $27.19 CAD or Free with Kobo Plus

  • The Discipline of Organizing

    Edited by Robert J. Glushko ...
    A framework for the theory and practice of organizing that integrates the concepts and methods of information organization and information retrieval.Organizing is such a common activity that we often do it without thinking much about it. In our daily lives we organize physical things—books on shelves, cutlery in kitchen drawers—and digital things—Web pages, MP3 files, scientific datasets. Millions ... Read more

    $58.39 CAD

  • Who Wrote This?

    How AI and the Lure of Efficiency Threaten Human Writing

    Would you read this book if a computer wrote it? Would you even know? And why would it matter?Today's eerily impressive artificial intelligence writing tools present us with a crucial challenge: As writers, do we unthinkingly adopt AI's time-saving advantages or do we stop to weigh what we gain and lose when heeding its siren call? To understand how AI is redefining what it means to write and ... Read more

    $19.79 CAD

  • Literary Gaming

    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays ... Read more

    $36.79 CAD