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  • Participatory Culture Wars

    Controversy, Conflict, and Complicity in Fandom

    Collections series Fandom & Culture
    From writing fan fiction to campaigning for better media representation, fandom and participatory culture have long been seen as tools to resist dominant narratives and fight for a better future. But participatory culture is not always socially and politically progressive; rather, as Participatory Culture Wars demonstrates, it can be politically regressive and socially reactive. Communities ... En savoir plus

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  • Wrestling in Britain

    Sporting Entertainments, Celebrity and Audiences

    Collections series Routledge Research in Sports History
    At the intersection of sport, entertainment and performance, wrestling occupies a unique position in British popular culture. This is the first book to offer a detailed historical and cultural analysis of British professional wrestling, exploring the shifting popularity of the sport as well as its wider social significance.Arguing that the history of professional wrestling can help us understand ... En savoir plus

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  • Sport’s Relationship with Other Leisure Industries

    Historical Perspectives

    This innovative and timely volume of essays critically interrogates the shared histories between sport and a variety of leisure, entertainment and cultural pursuits. Sport’s Relationship with Other Leisure Industries: Historical Perspectives spans the bowling greens of early modern England to the postmodern exhibition halls of contemporary Las Vegas, and considers examples from Europe, North ... En savoir plus

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  • Historia Ludens

    The Playing Historian

    Collections series Routledge Approaches to History
    This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their ... En savoir plus

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  • Video Games as Culture

    Considering the Role and Importance of Video Games in Contemporary Society

    Collections series Routledge Advances in Sociology
    Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life.Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, ... En savoir plus

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  • Utopic Dreams and Apocalyptic Fantasies

    Critical Approaches to Researching Video Game Play

    Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that raises the question of the significance of work, pleasure, fantasy and play in the modern world. The study of why video game play is "fun" has often been relegated to psychology, or the disciplines of cultural anthropology, literary and media studies, ... En savoir plus

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  • Extra Bold

    A Feminist, Inclusive, Anti-racist, Nonbinary Field Guide for Graphic Designers

    **Extra Bold is the inclusive, practical, and informative (design) career guide for everyone!Part textbook and part comic book, zine, manifesto, survival guide, and self-help manual, Extra Bold is filled with stories and ideas that don't show up in other career books or design overviews.**• Both pragmatic and inquisitive, the book explores power structures in the workplace and how to navigate them ... En savoir plus

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  • Coming of Age in Second Life

    An Anthropologist Explores the Virtually Human

    Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are ... En savoir plus

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  • New Media

    A Critical Introduction

    New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies.The authors ... En savoir plus

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  • The Future

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    Collections series The MIT Press Essential Knowledge series
    How the future has been imagined and made, through the work of writers, artists, inventors, and designers.The future is like an unwritten book. It is not something we see in a crystal ball, or can only hope to predict, like the weather. In this volume of the MIT Press's Essential Knowledge series, Nick Montfort argues that the future is something to be made, not predicted. Montfort offers what he ... En savoir plus

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  • Fans, Bloggers, and Gamers

    Exploring Participatory Culture

    par Henry Jenkins ...
    Brings together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumersHenry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though ... En savoir plus

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  • Zones of Control

    Perspectives on Wargaming

    Collections series Game Histories
    **A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning.With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more!**Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. ... En savoir plus

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