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    It is the Year 1994…In North America, turn-based strategy games were trampled by flashier video games like Doom and Mortal Kombat. All but one: Sid Meier's Civilization, a game of conquest and megahit developed by Maryland-based MicroProse.Over in southwest England, the producers at MicroProse UK aspired to design a tactical game that matched or exceeded the success of their American counterparts, ... En savoir plus

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  • Angels, Devils, and Boomsticks: The Making of Demons with Shotguns

    As a kid, Nicholas DiMucci dreamed of growing up and creating the world's next mega-best-selling video game. As an adult, he's got the money for an education and the passion to make his dream come true. There's just one problem. He's deathly afraid of math.Angels, Devils, and Boomsticks: The Making of Demons with Shotguns follows an aspiring designer as he conquers his fears and pursues his dream ... En savoir plus

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  • Dungeon Hacks

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    In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, ... En savoir plus

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  • One-Week Dungeons

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  • Game Dev Stories Volume 1

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    Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this ... En savoir plus

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  • Shovel Knight

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    In 2014, Yacht Club Games released its very first game, Shovel Knight, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like Mega Man, Zelda II, and Castlevania III—imbued with a contemporary sense of humor and self-awareness. But how is a ... En savoir plus

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    Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book I

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    Two companies. Two opposing cultures. One multi-billion-dollar video-game empire.Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book 1 invites readers to discover the origin of Blizzard North, a studio built by gamers, for gamers, and Blizzard Entertainment, a convergence of designers driven to rule their industry.Composed from exhaustive research and ... En savoir plus

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    Long Live Mortal Kombat

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    To politicians and parents, Mortal Kombat was a menace to society. To gamers, it was a way of life. From dedicated hustlers who put thousands of miles on their odometers driving coast to coast to challenge the top players in arcades, to fans who devote their free time to collecting action figures, setting world records, and plumbing the depths of its lore, the Mortal Kombat franchise has topped ... En savoir plus

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    Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games

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    In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, ... En savoir plus

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  • Hell Beneath: The Making of SIGIL II

    Twenty-five years after Doom's landmark release in 1993, lead designer John Romero returned to his most iconic game with the release of SIGIL, a brand-new episode spanning nine levels of intricate maps and grueling battles. In 2023, Romero celebrated Doom's thirtieth anniversary by unleashing SIGIL II, the game's sixth episode--and its most challenging to date.Bestselling author David L. Craddock ... En savoir plus

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    The Secret History of the Mongol Queens

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    The Mongol queens of the thirteenth century ruled the greatest empire the world has ever known. Yet sometime near the end of the century, censors cut a section from The Secret History of the Mongols, leaving a single tantalizing quote from Genghis Khan: “Let us reward our female offspring.” Only this hint of a father’s legacy for his daughters remained of a much larger story.The queens of the Silk ... En savoir plus

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