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  • Violent Games

    Rules, Realism and Effect

    par Gareth Schott ...
    Collections series Approaches to Digital Game Studies
    It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, ... En savoir plus

    $51.99 CAD

  • Computer Games

    Text, Narrative and Play

    Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become ... En savoir plus

    $32.99 CAD

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  • Rules of Play

    Game Design Fundamentals

    Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more.As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field ... En savoir plus

    $83.99 CAD

  • Life on the Screen

    par Sherry Turkle ...
    Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer ... En savoir plus

    $18.99 CAD

  • The Art of Failure

    An Essay on the Pain of Playing Video Games

    par Jesper Juul ...
    Collections series Playful Thinking
    A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe)We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and ... En savoir plus

    $27.19 CAD

  • Videogames

    par James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... En savoir plus

    $86.99 CAD

  • The Routledge Handbook of Role-Playing Game Studies

    Collections series Routledge Media and Cultural Studies Handbooks
    This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and ... En savoir plus

    $100.99 CAD

  • Unified Discourse Analysis

    Language, Reality, Virtual Worlds and Video Games

    par James Paul Gee ...
    Discourse Analysis is becoming increasingly "multimodal", concerned primarily with the interplay of language, image and sound. Video Games allow humans to create, live in and have conversations with new multimodal worlds.In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, ... En savoir plus

    $83.81 CAD

  • The Video Game Theory Reader 2

    Modifié par Bernard Perron, Mark J.P. Wolf ...
    The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games ... En savoir plus

    $97.99 CAD

  • Digital Games as History

    How Videogames Represent the Past and Offer Access to Historical Practice

    par Adam Chapman ...
    Collections series Routledge Advances in Game Studies
    This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By ... En savoir plus

    $94.99 CAD

  • An Introduction to Game Studies

    par Frans Mayra ...
    An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.Key concepts and theories are illustrated with discussion of games taken from different ... En savoir plus

    $108.79 CAD

  • Playing with Feelings

    Video Games and Affect

    par Aubrey Anable ...
    How gaming intersects with systems like history, bodies, and codeWhy do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and ... En savoir plus

    $27.99 CAD