Skip to main content

Panier

Vous profitez des avantages réservés aux VIP !

Article(s) non disponible(s) à la vente
Veuillez vérifier votre panier. Vous pouvez supprimer le ou les articles qui ne sont pas disponibles maintenant ou nous les supprimerons automatiquement au moment du règlement de la commande.
articlesarticle
articlesarticle

Recommandé pour vous

Loading...


« jess king »

1-12 sur 12 résultats pour « jess king »
Skip side bar filters
  • Inclusive Screenwriting for Film and Television

    par Jess King ...
    Breaking down the traditional structures of screenplays in an innovative and progressive way, while also investigating the ways in which screenplays have been traditionally told, this book interrogates how screenplays can be written to reflect the diverse life experiences of real people.Author Jess King explores how existing paradigms of screenplays often exclude the very people watching films and ... En savoir plus

    $70.99 CAD

Les lecteurs de ce roman ont aussi aimé

  • Fan Fiction and Fan Communities in the Age of the Internet: New Essays

    New Essays

    Fans have been responding to literary works since the days of Homer's Odyssey and Euripedes' Medea. More recently, a number of science fiction, fantasy, media, and game works have found devoted fan followings. The advent of the Internet has brought these groups from relatively limited, face-to-face enterprises to easily accessible global communities, within which fan texts proliferate and are ... En savoir plus

    $21.99 CAD

  • Fans, Bloggers, and Gamers

    Exploring Participatory Culture

    par Henry Jenkins ...
    Brings together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumersHenry Jenkins's pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though ... En savoir plus

    $32.99 CAD

  • Coming of Age in Second Life

    An Anthropologist Explores the Virtually Human

    Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are ... En savoir plus

    $35.19 CAD

  • Keywords for Media Studies

    Modifié par Laurie Ouellette, Jonathan Gray ...
    Collections Livre 5 - Keywords
    Introduces key terms, research traditions, debates, and their histories, and offers a sense of the new frontiers and questions emerging in the field of media studiesKeywords for Media Studies introduces and aims to advance the field of critical media studies by tracing, defining, and problematizing its established and emergent terminology. The book historicizes thinking about media and society, ... En savoir plus

    $25.29 CAD

  • Textual Poachers

    Television Fans and Participatory Culture

    par Henry Jenkins ...
    The twentieth anniversary edition of Henry Jenkins’s Textual Poachers brings this now-canonical text to a new generation of students interested in the intersections of fandom, participatory culture, popular consumption and media theory.Supplementing the original, classic text is an interview between Henry Jenkins and Suzanne Scott in which Jenkins reflects upon changes in the field since the ... En savoir plus

    $105.99 CAD

  • The Fan Fiction Studies Reader

    Modifié par Karen Hellekson, Kristina Busse ...
    An essential introduction to a rapidly growing field of study, The Fan Fiction Studies Reader gathers in one place the key foundational texts of the fan studies corpus, with a focus on fan fiction. Collected here are important texts by scholars whose groundbreaking work established the field and outlined some of its enduring questions. Editors Karen Hellekson and Kristina Busse provide cogent ... En savoir plus

    $32.99 CAD

  • Communities of Play

    Emergent Cultures in Multiplayer Games and Virtual Worlds

    par Celia Pearce ...
    The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play ... En savoir plus

    $31.99 CAD

  • Making Media Matter

    Critical Literacy, Popular Culture, and Creative Production

    This book is an essential resource for media educators working to promote critical thinking, creativity, and civic engagement through their teaching. Connecting theory and research with creative projects and analyses of pop culture, it models an integrated and practical approach to media education.In order to prepare learners to successfully navigate rapid shifts in digital technology and popular ... En savoir plus

    Gratuit

  • Cyberpunk Women, Feminism and Science Fiction

    A Critical Study

    par Carlen Lavigne ...
    This analysis of cyberpunk science fiction written between 1981 and 2003 positions women's cyberpunk in the larger cultural discussion of feminist issues. It traces the origins of the genre, reviews the critical reactions and outlines the ways in which women's cyberpunk advances points of view that are specifically feminist. Novels are examined within their cultural contexts; their content is ... En savoir plus

    $21.99 CAD

  • Queer Game Studies

    Modifié par Bonnie Ruberg, Adrienne Shaw ...
    Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, ... En savoir plus

    $24.99 CAD

  • Media Life

    par Mark Deuze ...
    Research consistently shows how through the years more of our time gets spent using media, how multitasking our media has become a regular feature of everyday life, and that consuming media for most people increasingly takes place alongside producing media.Media Life is a primer on how we may think of our lives as lived in rather than with media. The book uses the way media function today as a ... En savoir plus

    $32.99 CAD