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  • Mathematics for Computer Graphics

    par John Vince ...
    Collections series Computer Science (R0)
    John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, ... En savoir plus

    $57.69 CAD

  • Mathematics for Computer Graphics

    par John Vince ...
    Collections series Computer Science (R0)
    John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, ... En savoir plus

    $96.09 CAD

  • Foundation Mathematics for Computer Science

    A Visual Approach

    par John Vince ...
    Collections series Computer Science (R0)
    In this book*,* John Vince has reviewed and edited the third edition and added chapters on statistics, Georg Riemann’s hypothesis, eigen vectors, curves, analytic geometry and Fourier analysis. These subjects complement the existing chapters on visual mathematics, numbers, algebra, logic, combinatorics, probability, modular arithmetic, trigonometry, coordinate systems, determinants, vectors, ... En savoir plus

    $89.69 CAD

  • Imaginary Mathematics for Computer Science

    par John Vince ...
    Collections series Computer Science (R0)
    The imaginary unit i = √-1 has been used by mathematicians for nearly five-hundred years, during which time its physical meaning has been a constant challenge. Unfortunately, René Descartes referred to it as “imaginary”, and the use of the term “complex number” compounded the unnecessary mystery associated with this amazing object. Today, i = √-1 has found its way into virtually every branch of ... En savoir plus

    $72.99 CAD

  • Rotation Transforms for Computer Graphics

    par John Vince ...
    Collections series Computer Science (R0)
    Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task.Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and ... En savoir plus

    $76.89 CAD

  • Mathematics for Computer Graphics

    par John Vince ...
    Collections series Computer Science (R0)
    John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which ... En savoir plus

    $76.89 CAD

  • Quaternions for Computer Graphics

    par John Vince ...
    Collections series Computer Science (R0)
    Sir William Rowan Hamilton was a genius, and will be remembered for his significant contributions to physics and mathematics. The Hamiltonian, which is used in quantum physics to describe the total energy of a system, would have been a major achievement for anyone, but Hamilton also invented quaternions, which paved the way for modern vector analysis.Quaternions are one of the most documented ... En savoir plus

    $83.29 CAD

  • Matrix Transforms for Computer Games and Animation

    par John Vince ...
    Collections series Computer Science (R0)
    Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for ... En savoir plus

    $64.09 CAD

  • Foundation Mathematics for Computer Science

    A Visual Approach

    par John Vince ...
    Collections series Computer Science (R0)
    John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures ... En savoir plus

    $57.69 CAD

  • Calculus for Computer Graphics

    par John Vince ...
    Collections series Computer Science (R0)
    Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 3rd edition, the author extends the scope of the original book to include vector ... En savoir plus

    $83.29 CAD

  • Quaternions for Computer Graphics

    par John Vince ...
    Collections series Computer Science (R0)
    If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter ... En savoir plus

    $64.09 CAD

  • Foundation Mathematics for Computer Science

    A Visual Approach

    par John Vince ...
    Collections series Computer Science (R0)
    In this third edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the second edition, and added chapters on systems of counting, area and volume. These subjects complement the existing chapters on visual mathematics, numbers, algebra, logic, combinatorics, probability, modular arithmetic, trigonometry, coordinate systems, determinants, vectors, complex ... En savoir plus

    $76.89 CAD