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  • Harry and the Highwire

    Houdini's First Amazing Act

    "Julie Carpenter's inspiring story of Houdini shows how, like him, we can open the locks and dance on the high wire. It's only a matter of practice. And believing in yourself." — Eric Kimmel As a young boy of seven, Harry is desperate to do something incredible - but what? A visit to the circus provides the answer when he sees the daring tightrope walker thrilling the audience. From that moment on ... En savoir plus

    $8.99 CAD ou Gratuit avec Kobo Plus

  • The Naked Android

    Synthetic Socialness and the Human Gaze

    par Julie Carpenter ...
    Collections series Chapman & Hall/CRC Artificial Intelligence and Robotics Series
    The Naked Android: Synthetic Socialness and the Human Gaze illuminates the connection between the stories people tell, their expectations of what a robot is, and how these beliefs and values manifest in how real robots are designed and used.The introduction of the “human gaze” articulates how peoples’ expectations and perceptions about robots are ultimately based on deeply personal cultural ... En savoir plus

    $92.99 CAD

  • Project Management in Libraries, Archives and Museums

    Working with Government and Other External Partners

    par Julie Carpenter ...
    Collections series Chandos Information Professional Series
    Aimed at practitioners and managers, this practical handbook provides a source of guidance on project management techniques for the academic and cultural heritage sectors, focusing on managing projects involving public sector and other external partners. Issues under consideration and illustration include: different approaches to managing projects and how to select appropriate methods; using ... En savoir plus

    $71.99 CAD

  • Things Get Weird in Whistlestop

    par Julie Carpenter ...
    My hometown had a ghost, as every small town should.If you can imagine William Faulkner penning an episode of The Twilight Zone, you’ll have an inkling of what Julie Carpenter has created in Whistlestop – a town that reflects modern America in a funhouse mirror of disorienting familiarity. From subtly crafted ghost stories to allegorical magical realism, the folks of Whistlestop will welcome you ... En savoir plus

    $9.99 CAD

  • Culture and Human-Robot Interaction in Militarized Spaces

    A War Story

    par Julie Carpenter ...
    Collections series Emerging Technologies, Ethics and International Affairs
    Explosive Ordnance Disposal (EOD) personnel are some of the most highly trained people in the military, with a job description that spans defusing unexploded ordnance to protecting VIP’s and state dignitaries. EOD are also one of the first military groups to work with robots every day. These robots have become an increasingly important tool in EOD work, enabling people to work at safer distances ... En savoir plus

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  • Videogames

    par James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... En savoir plus

    $86.99 CAD

  • An Introduction to Game Studies

    par Frans Mayra ...
    An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.Key concepts and theories are illustrated with discussion of games taken from different ... En savoir plus

    $108.79 CAD

  • LEGO Studies

    Examining the Building Blocks of a Transmedial Phenomenon

    Modifié par Mark Wolf ...
    Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry ... En savoir plus

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  • Ctrl-Alt-Play

    Essays on Control in Video Gaming

    Modifié par Matthew Wysocki ...
    The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world.The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ... En savoir plus

    $21.99 CAD

  • The Routledge Handbook of Role-Playing Game Studies

    Collections series Routledge Media and Cultural Studies Handbooks
    This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and ... En savoir plus

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  • Immersive Gameplay

    Essays on Participatory Media and Role-Playing

    Modifié par Evan Torner, William J. White ...
    This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study.Scholars of social psychology, ... En savoir plus

    $21.99 CAD

  • Computer Games

    Text, Narrative and Play

    Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become ... En savoir plus

    $32.99 CAD