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  • Understanding Cyber Conflict

    Fourteen Analogies

    Cyber weapons and the possibility of cyber conflict—including interference in foreign political campaigns, industrial sabotage, attacks on infrastructure, and combined military campaigns—require policymakers, scholars, and citizens to rethink twenty-first-century warfare. Yet because cyber capabilities are so new and continually developing, there is little agreement about how they will be deployed ... En savoir plus

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  • Technology, Innovation, Entrepreneurship and Education

    4th EAI International Conference, TIE 2023, Cambridge, UK, September 27-28, 2023, Proceedings

    Collections series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 4th International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2023, held in Cambridge, UK, in September 2023.The 17 full papers were carefully selected from 44 submissions and cover four areas: international school projects; technology in education; technology for content creation and future content delivery. ... En savoir plus

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    In the two years since the publication of Practical AI Strategies, generative AI has changed beyond recognition. Chatbots still dominate everyday use, but the industry has moved on to agents and complex systems with AI at the centre.Our questions have changed, too. It is no longer about which tool to use or how to write a better prompt. It is about hallucinations and bias, environmental cost and ... En savoir plus

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  • Handbook of Research on Serious Games as Educational, Business and Research Tools

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  • Enhancing the Human Experience through Assistive Technologies and E-Accessibility

    Information Communication Technologies (ICT) have become an increasingly prevalent part of everyday life. Today, there are many cases in which ICT assist the elderly and people with disabilities to complete tasks once thought impossible. Enhancing the Human Experience through Assistive Technologies and E-Accessibility discusses trends in ICT in relation to assistive technologies and their impact ... En savoir plus

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    This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection ... En savoir plus

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  • Handbook of Research on Trends in Product Design and Development: Technological and Organizational Perspectives

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  • Street Computing

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  • Collaborative Networks and Digital Transformation

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  • Computer Games as Educational and Management Tools: Uses and Approaches

    Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives ... En savoir plus

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  • Trends and Applications of Serious Gaming and Social Media

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