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  • Historia Ludens

    The Playing Historian

    Collections series Routledge Approaches to History
    This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their ... En savoir plus

    $89.99 CAD

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  • New Media

    A Critical Introduction

    New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies.The authors ... En savoir plus

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  • The Future

    par Nick Montfort ...
    Collections series The MIT Press Essential Knowledge series
    How the future has been imagined and made, through the work of writers, artists, inventors, and designers.The future is like an unwritten book. It is not something we see in a crystal ball, or can only hope to predict, like the weather. In this volume of the MIT Press's Essential Knowledge series, Nick Montfort argues that the future is something to be made, not predicted. Montfort offers what he ... En savoir plus

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  • Zones of Control

    Perspectives on Wargaming

    Collections series Game Histories
    **A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning.With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more!**Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. ... En savoir plus

    $51.99 CAD

  • Online Gaming in Context

    The social and cultural significance of online games

    Collections series Routledge Advances in Sociology
    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances ... En savoir plus

    $111.30 CAD

  • Games | Game Design | Game Studies

    An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman) - English Edition

    How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. ... En savoir plus

    $14.99 CAD ou Gratuit avec Kobo Plus

  • Videogames

    par James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... En savoir plus

    $86.99 CAD

  • Digital Culture

    Second Edition

    par Charlie Gere ...
    From our bank accounts to supermarket checkouts to the movies we watch, strings of ones and zeroes suffuse our world. Digital technology has defined modern society in numerous ways, and the vibrant digital culture that has now resulted is the subject of Charlie Gere’s engaging volume.In this revised and expanded second edition, taking account of new developments such as Facebook and the iPhone, ... En savoir plus

    $36.99 CAD

  • Sad by Design

    On Platform Nihilism

    par Geert Lovink ...
    Collections series Digital Barricades
    Sadness is now a design problem. The highs and lows of melancholy are coded into social media platforms. After all the clicking, browsing, swiping and liking, all we are left with is the flat and empty aftermath of time lost to the app.Sad by Design offers a critical analysis of the growing social media controversies such as fake news, toxic viral memes and online addiction. The failed search for ... En savoir plus

    $16.99 CAD ou Gratuit avec Kobo Plus

  • Teaching Literature in Virtual Worlds

    Immersive Learning in English Studies

    Modifié par Allen Webb ...
    What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through engaging and surprising stories from classrooms where virtual worlds are in use, this book invites readers to understand and participate in this emerging and valuable pedagogy. It examines the experience of high school and college literature teachers involved in a ... En savoir plus

    $96.18 CAD

  • Digital Souls

    A Philosophy of Online Death

    par Patrick Stokes ...
    Social media is full of dead people. Nobody knows precisely how many Facebook profiles belong to dead users but in 2012 the figure was estimated at 30 million. What do we do with all these digital souls? Can we simply delete them, or do they have a right to persist? Philosophers have been almost entirely silent on the topic, despite their perennial focus on death as a unique dimension of human ... En savoir plus

    $34.99 CAD

  • The Routledge Handbook of Role-Playing Game Studies

    Collections series Routledge Media and Cultural Studies Handbooks
    This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and ... En savoir plus

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