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  • Research in Science Education — Past, Present, and Future

    Collections series Education (R0)
    This volume includes articles based on papers presented at the Second International Conference of the European Science Education Research Association (E.S.E.R.A.) held in Kiel, August 31 to September 4, 1999. About 300 colleagues, virtually from around the world - with a particular European focus - participated. Some 200 papers were presented. Three pages synopses of these papers were published in ... En savoir plus

    $115.29 CAD

  • Innovating with Concept Mapping

    7th International Conference on Concept Mapping, CMC 2016, Tallinn, Estonia, September 5-9, 2016, Proceedings

    Collections series Springer Nature Proceedings Computer Science
    This book constitutes the refereed proceedings of the 7th International Conference on Concept Mapping, CMC 2016, held in Tallinn, Estonia, in September 2016.The 25 revised full papers presented were carefully reviewed and selected from 135 submissions. The papers address issues such as facilitation of learning; eliciting, capturing, archiving, and using “expert” knowledge; planning instruction; ... En savoir plus

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    A How-To Reference on Simulating a Realistic SharePoint Testing Environment

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    Collections series Professional and Applied Computing (R0)
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  • AQA GCSE (9-1) Chemistry Student Book

    Exam Board: AQALevel: GCSESubject: ChemistryFirst Teaching: September 2016First Exam: June 2018AQA approved.Expand and challenge your students' knowledge and understanding of Chemistry with this textbook that guides students through each topic, the 8 required practical activities and assessment requirements of the new 2016 AQA GCSE Chemis... ... En savoir plus

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  • Triadic Game Design

    Balancing Reality, Meaning and Play

    Collections series Computer Science (R0)
    Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully.The ... En savoir plus

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  • Serious Games and Edutainment Applications

    Volume II

    Modifié par Andreas Oikonomou, Minhua Ma ...
    With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments ... En savoir plus

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  • Simulation and Learning

    A Model-Centered Approach

    Collections series Education (R0)
    The main idea of this book is that to comprehend the instructional potential of simulation and to design effective simulation-based learning environments, one has to consider both what happens inside the computer and inside the students' minds. The framework adopted to do this is model-centered learning, in which simulation is seen as particularly effective when learning requires a restructuring ... En savoir plus

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  • Illustrated Guide to Home Forensic Science Experiments

    All Lab, No Lecture

    Have you ever wondered whether the forensic science you’ve seen on TV is anything like the real thing? There’s no better way to find out than to roll up your sleeves and do it yourself. This full-color book offers advice for setting up an inexpensive home lab, and includes more than 50 hands-on lab sessions that deal with forensic science experiments in biology, chemistry, and physics. You’ll ... En savoir plus

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  • Augmented Reality, Virtual Reality, and Computer Graphics

    Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I

    Collections Livre 1 - Springer Nature Proceedings Computer Science
    The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016.The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, ... En savoir plus

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  • Digital Games in Language Learning and Teaching

    par Hayo Reinders ...
    Collections series Education (R0)
    This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning. ... En savoir plus

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  • Smart Learning Objects for Smart Education in Computer Science

    Theory, Methodology and Robot-Based Implementation

    Collections series Computer Science (R0)
    This monograph presents the challenges, vision and context to design smart learning objects (SLOs) through Computer Science (CS) education modelling and feature model transformations. It presents the latest research on the meta-programming-based generative learning objects (the latter with advanced features are treated as SLOs) and the use of educational robots in teaching CS topics. The ... En savoir plus

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  • Research in Science Education in Europe

    This volume presents a "photograph" of the state of the art in Science Education Research in Europe as it has emerged from the first ESERA Conference held in Rome in September 1997. The Conference saw the participation of more than 280 researchers from European and some extra European countries distributed as follows U. K. 46 The Netherlands 10 Germany 35 Finland 9 Italy 28 Switzerland 6 Spain 26 ... En savoir plus

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