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« seth giddings »

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  • Toy Theory

    Technology and Imagination in Play

    par Seth Giddings ...
    A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects.Toy Theory addresses the relationships between toys and technology in two distinct but overlapping ways: first, as underexamined cultural artifacts and behaviors with significant technical attributes and, second, as playful and toylike dimensions of technology at large. Seth Giddings ... En savoir plus

    $58.39 CAD

  • New Media

    A Critical Introduction

    New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution has taken place and formulates new ways for media studies to respond to new technologies.The authors ... En savoir plus

    $115.99 CAD

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  • Video Games as Culture

    Considering the Role and Importance of Video Games in Contemporary Society

    Collections series Routledge Advances in Sociology
    Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life.Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, ... En savoir plus

    $83.99 CAD

  • Fast Forward

    The Future(s) of the Cinematic Arts

    par Holly Willis ...
    Cinema, the primary vehicle for storytelling in the twentieth century, is being reconfigured by new media in the twenty-first. Terms such as "worldbuilding," "virtual reality," and "transmedia" introduce new methods for constructing a screenplay and experiencing and sharing a story. Similarly, 3D cinematography, hypercinema, and visual effects require different modes for composing an image, and ... En savoir plus

    $33.99 CAD

  • The Formation of Gaming Culture

    UK Gaming Magazines, 1981-1995

    par G. Kirkpatrick ...
    Collections series Literature, Cultural and Media Studies (R0)
    This book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video games ever played. ... En savoir plus

    $64.99 CAD

  • Speculative Everything

    Design, Fiction, and Social Dreaming

    How to use design as a tool to create not only things but ideas, to speculate about possible futures.Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to ... En savoir plus

    $39.99 CAD

  • Cyberculture Theorists

    Manuel Castells and Donna Haraway

    par David Bell ...
    Collections series Routledge Critical Thinkers
    This book surveys a ‘cluster’ of works that seek to explore the cultures of cyberspace, the Internet and the information society. It introduces key ideas, and includes detailed discussion of the work of two key thinkers in this area, Manuel Castells and Donna Haraway, as well as outlining the development of cyberculture studies as a field. To do this, the book also explores selected ‘moments’ in ... En savoir plus

    $46.99 CAD

  • Critical Play

    Radical Game Design

    par Mary Flanagan ...
    An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique.For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical ... En savoir plus

    $31.99 CAD

  • What is Media Archaeology?

    par Jussi Parikka ...
    This cutting-edge text offers an introduction to the emerging field of media archaeology and analyses the innovative theoretical and artistic methodology used to excavate current media through its past.Written with a steampunk attitude, What is Media Archaeology? examines the theoretical challenges of studying digital culture and memory and opens up the sedimented layers of contemporary media ... En savoir plus

    $24.99 CAD

  • The PlayStation Dreamworld

    par Alfie Bown ...
    Collections series Theory Redux
    From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or ... En savoir plus

    $19.99 CAD

  • Understanding Machinima

    Essays on Filmmaking in Virtual Worlds

    Modifié par Jenna Ng ...
    In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at ... En savoir plus

    $51.99 CAD

  • Online Gaming in Context

    The social and cultural significance of online games

    Collections series Routledge Advances in Sociology
    There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances ... En savoir plus

    $111.30 CAD