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« steve horowitz »

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  • The Theory and Practice of Writing Music for Games

    The nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study.As ... En savoir plus

    $130.99 CAD

  • The Essential Guide to Game Audio

    The Theory and Practice of Sound for Games

    par Steve Horowitz ...
    The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to ... En savoir plus

    $126.99 CAD

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  • The Future Was Here

    The Commodore Amiga

    par Jimmy Maher ...
    Collections series Platform Studies
    Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer.Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became ... En savoir plus

    $43.99 CAD

  • The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Xbox 360 Video Game Console, 2nd edition

    par Dean Takahashi ...
    This book is an in-depth journalistic effort to uncover the inside story of the making of Microsoft's Xbox 360 console. It chronicles the passion and drive behind the team that made it, and the second edition is updated with new information about the console's defect problem. ... En savoir plus

    $2.99 CAD ou Gratuit avec Kobo Plus

  • Designing Gestural Interfaces

    Touchscreens and Interactive Devices

    par Dan Saffer ...
    If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, ... En savoir plus

    $35.99 CAD

  • A Composer's Guide to Game Music

    A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the ... En savoir plus

    $31.99 CAD

  • Game Design Essentials

    An easy-to-follow primer on the fundamentals of digital game designThe quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, ... En savoir plus

    $31.99 CAD

  • Xbox One or PS4 [PlayStation 4]: Which New Video Game Console Should You Buy? A Comparison of Xbox 1 and PS4 Price, Features, Specs, Games and Release Dates

    par Eric Michael ...
    Playstation 4 or Xbox One -- Which of the exciting new video game consoles should YOU buy?For the first time ever, entertainment giants Sony and Microsoft are squaring off in a straight-up battle for video game supremacy, as both companies roll out their long awaited systems simultaneously. Hang on to your to your controllers... this is gonna be awesome!The United Gamers Federation has compiled ... En savoir plus

    $4.99 CAD ou Gratuit avec Kobo Plus

  • Video Games

    Design and Code Your Own Adventure

    par Kathy Ceceri ...
    Illustré par Mike Crosier ...
    Collections series Build It Yourself
    Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient ... En savoir plus

    $14.99 CAD ou Gratuit avec Kobo Plus

  • Design Beyond Devices

    Creating Multimodal, Cross-Device Experiences

    par Cheryl Platz ...
    Your customer has five senses and a small universe of devices. Why aren't you designing for all of them? Go beyond screens, keyboards, and touchscreens by letting your customer's humanity drive the experience—not a specific device or input type. Learn the techniques you'll need to build fluid, adaptive experiences for multiple inputs, multiple outputs, and multiple devices. ... En savoir plus

    $32.99 CAD

  • ELECTRONIC MUSIC PRODUCTION WITH SYNTHESIZERS

    Unlock The Power Of Synthesizers To Create Captivating Beats, Professional Sound Design, Melodies, Production Strategies, Textures For Your Tracks + More

    par MALCOLM DAXTON ...
    ABOUT THIS BOOK"Electronic Music Production with Synthesizers" is an essential resource that caters to the needs of seasoned and aspiring music producers alike, providing a thorough examination of the complex realm of electronic music production. This book commences with a perceptive preface to electronic music production, furnishing readers with a fundamental comprehension of the topic. This book ... En savoir plus

    $7.36 CAD ou Gratuit avec Kobo Plus

  • Understanding Virtual Reality

    Interface, Application, and Design

    Collections series The Morgan Kaufmann Series in Computer Graphics
    Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be ... En savoir plus

    $104.99 CAD