Skip to main content

Shopping Cart

You're getting the VIP treatment!

Item(s) unavailable for purchase
Please review your cart. You can remove the unavailable item(s) now or we'll automatically remove it at Checkout.
itemsitem
itemsitem

Recommended For You

Loading...
  • Violent Games

    Rules, Realism and Effect

    by Gareth Schott ...
    Series series Approaches to Digital Game Studies
    It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, ... Read more

    $39.99 USD

  • The Language of Music

    Minority Languages in Popular Music

    Edited by Gareth R. Schott ...
    Series series Ashgate Popular and Folk Music Series
    This collection delves into the politics of language choice when composing and performing popular music in punk, metal, Hip-Hop and rap and provides fascinating examples of language change, resistance, reclamation and revitalisation from across the globe, giving readers insights into the work of artists, the activity and functions of scenes and music spaces. Even when absorbed in solitude, the ... Read more

    $64.99 USD

  • Death as Entertainment

    Young People and Death Awareness

    Edited by Gareth R. Schott ...
    This book explores the moral and representational issues associated with engaging young people with popular media depictions of death and dying.Emotionally charged depictions of death play an important role in contemporary media directed toward teen and young adult audiences. Across creative works as diverse as interactive digital games, graphic novels, short form serial narratives, television and ... Read more

    $60.99 USD

  • Computer Games

    Text, Narrative and Play

    Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become ... Read more

    $27.00 USD

  • The Art of Dying

    21st Century Depictions of Death and Dying

    Edited by Gareth Richard Schott ...
    Series series Literature, Cultural and Media Studies (R0)
    The Art of Dying: 21st Century Depictions of Death and Dying examines how contemporary media platforms are used to produce creative accounts, responses and reflections on the course of dying, death and grief. Outside the public performance of grief at funerals, grief can strike in anticipation of a loss, or it can endure, continuing to interject itself and interrupt a permanently changed life. ... Read more

    $152.99 USD

People who read these also enjoyed

  • Rules of Play

    Game Design Fundamentals

    Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more.As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field ... Read more

    $45.99 USD

  • Life on the Screen

    by Sherry Turkle ...
    Life on the Screen is a book not about computers, but about people and how computers are causing us to reevaluate our identities in the age of the Internet. We are using life on the screen to engage in new ways of thinking about evolution, relationships, politics, sex, and the self. Life on the Screen traces a set of boundary negotiations, telling the story of the changing impact of the computer ... Read more

    $13.99 USD

  • The Art of Failure

    An Essay on the Pain of Playing Video Games

    by Jesper Juul ...
    Series series Playful Thinking
    A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe)We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and ... Read more

    $15.99 USD

  • A Very Short, Fairly Interesting and Reasonably Cheap Book about Qualitative Research

    Series series Very Short, Fairly Interesting & Cheap Books
    The Second Edition of Qualitative Research provides a refreshing introduction to doing and debating qualitative research. The author uses updated content, ranging from photographs to novels and newspaper stories, to demonstrate how getting to grips with qualitative methods means asking ourselves fundamental questions about how we are influenced by contemporary culture.Conceived by Chris Grey as an ... Read more

    $30.59 USD

  • Plotting the Reading Experience

    Theory/Practice/Politics

    This book is about the experience of reading–what reading feels like, how it makes people feel, how people read and under what conditions, what drives people to read, and, conversely, what halts the individual in the pursuit of the pleasures of reading. The authors consider reading in all of its richness as they explore readers' relationships with diverse textual and digital forms.This edited ... Read more

    $30.99 USD

  • Videogames

    by James Newman ...
    In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, ... Read more

    $62.99 USD

  • Handbook of Research on Children's and Young Adult Literature

    This landmark volume is the first to bring together leading scholarship on children’s and young adult literature from three intersecting disciplines: Education, English, and Library and Information Science. Distinguished by its multidisciplinary approach, it describes and analyzes the different aspects of literary reading, texts, and contexts to illuminate how the book is transformed within and ... Read more

    $199.99 USD