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  • Vector Analysis for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    This second edition has been completely restructured, resulting in a compelling description of vector analysis from its first appearance as a byproduct of Hamilton’s quaternions to the use of vectors in solving geometric problems. The result provides readers from different backgrounds with a complete introduction to vector analysis. The author shows why vectors are so useful and how it is possible ... Read more

    $49.49 USD

  • Foundation Mathematics for Computer Science

    A Visual Approach

    by John Vince ...
    Series series Computer Science (R0)
    In this third edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the second edition, and added chapters on systems of counting, area and volume. These subjects complement the existing chapters on visual mathematics, numbers, algebra, logic, combinatorics, probability, modular arithmetic, trigonometry, coordinate systems, determinants, vectors, complex ... Read more

    $58.49 USD

  • Foundation Mathematics for Computer Science

    A Visual Approach

    by John Vince ...
    Series series Computer Science (R0)
    John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures ... Read more

    $53.99 USD

  • Mathematics for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, ... Read more

    $76.49 USD

  • Foundation Mathematics for Computer Science

    A Visual Approach

    by John Vince ...
    Series series Computer Science (R0)
    In this book*,* John Vince has reviewed and edited the third edition and added chapters on statistics, Georg Riemann’s hypothesis, eigen vectors, curves, analytic geometry and Fourier analysis. These subjects complement the existing chapters on visual mathematics, numbers, algebra, logic, combinatorics, probability, modular arithmetic, trigonometry, coordinate systems, determinants, vectors, ... Read more

    $71.99 USD

  • Foundation Mathematics for Computer Science

    A Visual Approach

    by John Vince ...
    Series series Computer Science (R0)
    In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book and written new chapters on combinatorics, probability, modular arithmetic and complex numbers. These subjects complement the existing chapters on number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, ... Read more

    $44.99 USD

  • Essential Computer Animation fast

    How to Understand the Techniques and Potential of Computer Animation

    by John Vince ...
    Series series Computer Science (R0)
    Computer Animation is now worlds away from its early beginnings when programs merely mimicked the hand drawn cartoon process. Its now regularly used for creating wonderful special effects in major movies like Titanic, Toy Story, Antz and Bugs Life.John Vince tells you all about: The basic principles used in the powerful software products currently available on the market; The terms and processes ... Read more

    $40.49 USD

  • Mathematics for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which ... Read more

    $58.49 USD

  • Calculus for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 3rd edition, the author extends the scope of the original book to include vector ... Read more

    $62.99 USD

  • Quaternions for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    Sir William Rowan Hamilton was a genius, and will be remembered for his significant contributions to physics and mathematics. The Hamiltonian, which is used in quantum physics to describe the total energy of a system, would have been a major achievement for anyone, but Hamilton also invented quaternions, which paved the way for modern vector analysis.Quaternions are one of the most documented ... Read more

    Was $76.99 USD Now $62.99 USD

  • Mathematics for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition.The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, ... Read more

    $53.99 USD

  • Calculus for Computer Graphics

    by John Vince ...
    Series series Computer Science (R0)
    Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear ... Read more

    $53.99 USD