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Engineering (R0) Série de Livres électroniques

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  • Applications of Metaverse and Virtual Reality to Creative Education and Industry

    Modifié par Dana M. Barry, Hideyuki Kanematsu ...
    Collections series Engineering (R0)
    This book provides excellent examples of metaverse and virtual reality and their unlimited possibilities for education and industry. By examining innovative educational activities in both real and virtual worlds, such as Second Life, SL (a three-dimensional world where avatars perform specific tasks on behalf of us), we get a unique perspective on how these technologies can revolutionize learning ... En savoir plus

    $96.09 CAD

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  • Virtual, Augmented Reality and Serious Games for Healthcare 1

    Collections series Engineering (R0)
    There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, ... En savoir plus

    $256.99 CAD

  • XR Case Studies

    Using Augmented Reality and Virtual Reality Technology in Business

    Modifié par Timothy Jung, Jeremy Dalton ...
    Collections series Business and Management (R0)
    This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies provided in this volume explore business uses of the ... En savoir plus

    $76.99 CAD

  • Metaverse-Based Digital Twins

    Specialized Healthcare Applications

    Modifié par Rishabha Malviya, Shivam Rajput ...
    The book serves as an essential resource that examines the transformative potential of the metaverse and digital twin technology, highlighting their role in revolutionizing patient care.Metaverse-Based Digital Twins: Specialized Healthcare Applications is a comprehensive guide providing knowledge of the metaverse and digital twin concepts and their potential applications in several healthcare ... En savoir plus

    $196.99 CAD

  • Trends and Applications of Serious Gaming and Social Media

    Modifié par Youngkyun Baek, Ryan Ko, Tim Marsh ...
    Collections series Engineering (R0)
    This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be ... En savoir plus

    $115.99 CAD

  • Handbook of Artificial Intelligence and Wearables

    Applications and Case Studies

    The ever-changing world of wearable technologies makes it difficult for experts and practitioners to keep up with the most recent developments. This handbook provides a solid understanding of the significant role that AI plays in the design and development of wearable technologies along with applications and case studies.Handbook of Artificial Intelligence and Wearables: Applications and Case ... En savoir plus

    $122.99 CAD

  • Virtual and Augmented Reality

    Fundamentals and Applications

    Collections series Wiley Series in Display Technology
    A COMPREHENSIVE AND AUTHORITATIVE GUIDE TO THE FOUNDATIONS, TECHNOLOGIES, AND TRANSFORMATIVE APPLICATIONS OF VIRTUAL AND AUGMENTED REALITY.Virtual and Augmented Reality: Fundamentals and Applications presents an in-depth exploration of the core principles, enabling technologies, and real-world use cases of VR and AR. Designed for use as both a textbook and a professional reference, it offers a ... En savoir plus

    $141.99 CAD

  • Virtual Reality Methods

    A Guide for Researchers in the Social Sciences and Humanities

    EPUB and EPDF available Open Access under CC-BY-NC-ND licence.Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers.The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It ... En savoir plus

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  • Augmented and Virtual Reality in the Metaverse

    Modifié par Vladimir Geroimenko ...
    Collections series Computer Science (R0)
    This is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, society, heritage, healthcare, and other areas. It reveals how the two metaverse-enabling technologies are changing the world we live in by changing the educational experience, by influencing art, culture, and society, ... En savoir plus

    $280.99 CAD

  • XR and Metaverse

    Proceedings of the 10th International XR-Metaverse Conference 2025, Maastricht, The Netherlands

    Collections series Springer Nature Proceedings excluding Computer Science
    This book offers a comprehensive collection of the latest research presented at the 10th International XR-Metaverse Conference held in Maastricht, The Netherlands in 2025. Its goal is to bridge the gap between academia and industry by advancing the state of the art in Metaverse, XR, AI-based AR and VR technologies, and by exploring their applications in various fields such as business, marketing, ... En savoir plus

    $204.99 CAD

  • XR and Metaverse

    Proceedings of the 8th International XR-Metaverse Conference 2023, Las Vegas, USA

    Collections series Springer Nature Proceedings excluding Computer Science
    This book offers a comprehensive collection of the latest research presented at the 8th International XR-Metaverse Conference, held in Las Vegas, USA in 2023. Its goal is to bridge the gap between academia and industry by advancing the state of the art in metaverse, XR, AI-based AR and VR technologies, and by exploring their applications in various fields such as business, marketing, education, ... En savoir plus

    $217.79 CAD

  • XR and Metaverse

    Proceedings of the 9th International XR-Metaverse Conference 2024, Busan, South Korea

    Collections series Springer Nature Proceedings excluding Computer Science
    This book offers a comprehensive collection of the latest research presented at the 9th International XR-Metaverse Conference held in Busan, South Korea, in 2024. Its goal is to bridge the gap between academia and industry by advancing the state of the art in Metaverse, XR, AI-based AR and VR technologies, and by exploring their applications in various fields such as business, marketing, education ... En savoir plus

    $217.99 CAD